Game & Interactive Designer
CG Artist

*Render created using the Interactive Home Designer​
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PCI Enterprises
About:
At PCI Enterprises, I am working on designing and developing the 'Interactive Home Designer' (IHD) for 3D artists at the company to use in product visualization. With this application, artists can quickly build environments, place company products, set up cameras, and batch render thousands of images for each product style and color.
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​The application is being built using Unreal Engine 5 and I am programming with Unreal's Blueprints. I played a large role in setting the groundwork for the IHD by contributing significantly to some of the core systems, addressing logistical challenges, and implementing solutions that allow for this application to be highly flexible, scalable, and effective. Another major role that I have had in the development of the IHD so far is taking charge all of the user interface, from designing and building wireframes in Miro to developing and polishing the functionality in Unreal. Additionally, my responsibilities as a programmer on this project expanded beyond UI and into tool development by creating and implementing various tools for artists to use while building environments. Lastly, I built and documented multiple workflows that allow other artists or developers to build on the application's product, environment, asset, and material libraries.​
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Key Features
Material Library and Editable Dynamic Materials​
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Asset Library, Transform Controls, and Snapping​
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Tiling Tool and Product Selection​

Light Editor

Initial Wireframing in Miro



