Forever - Short Animated Film
About:
'Forever' is an animated short film that I worked on during Visualization's 2020 Summer Industry Course. During this 10-week course, I had mentorship from artists at DreamWorks Animation, Pixar Animation, Walt Disney Animation, MPC Films, Blue Sky Studios, ILM, and Brazen. We were asked to create a short film that was 20 seconds or less, photorealistic, and had a theme of 'moment of discovery.' This project was completed on a fully remote pipeline due to COVID-19. We used Zoom to receive bi-weekly critique from mentors and meet with our teams, as well as used Slack to communicate throughout the day with our team, professor, TA, and mentors.
​
My Role:
• Lighting | Responsible for all lighting. Worked with Kelly Burroughs to create lighting keys
• Shading/Texturing | Textured gramophone, picture frame, candle holders, all silverware, plates, and bullet shells
• Modeling | Modeled all silverware, plates, and bullet shells in Autodesk Maya
• Layout | Responsible for polished/finalized camera. Also helped plan and block out layout with Amanda Blettner
• Compositing | Composited atmospheric fog into scene using Nuke
• FX | Created shattered glass for picture frame as well as shattered plate pieces in Houdini
Lighting Breakdown
Gramophone - Surfacing
The gramophone is one of the props that I surfaced for this project, excluding the record which was textured by Connor Bugni and the record label by Amanda Blettner. All modeling was done by Amanda Blettner.
Picture Frame - Surfacing
The picture frame is another asset that I surfaced for this project. All modeling done by Amanda Blettner.
Bullet Shell - Modeling and Surfacing
The bullet shell is an asset that I modeled and surfaced for this short.
Team Members and Software
Team Members:
• Amanda Blettner (Modeling lead, texturing, set dressing, shading, camera layout, music)
• Drew Gillie (Render wrangler and pipeline, compositing, modeling, shading, sound mixing)
• Connor Bugni (FX lead, compositing, surfacing, animation)
• Kelly Burroughs (Project manager, graphics, storyboard, credits, concept, modeling)
​
Software:
Autodesk Maya | Substance Painter & Designer | Blender | Houdini | Nuke | Renderman | Adobe Suite
​