CG Artist & Designer
The Ritual - 3D Game
About:
'The Ritual' is a third-person, 3D puzzle game developed by a team of 5 Texas A&M University students as part of the 2023 Gaming Summer Industry Course. In this course, students received mentorship from multiple individuals at Bluepoint Games.
My Role:
• Programming | Was responsible for the majority of programming using blueprints in Unreal Engine 5
Some examples include:
- General player movement, including barrel possession + barrel movement
- Taking damage in light / refilling health in shadow
- Exorcist AI behavior + banishment
- Player + environment interactions (knocking over objects, interacting with fuse boxes)
- Flickering lights
• Game and Level Design | Was responsible for majority of game design and helped design and refine levels
Some, but not all, examples include:
- Level 1: Responsible for all level design, including windmill and flickering light puzzles
- Level 2: Designed windmill and breaker box puzzles
- Level 3: Worked on the exorcist's path and refined environment and barrel positions for player path
- Level 5: Plank and flickering light puzzle near house, plank and seesaw puzzle near barn
- Level 6 (Interior barn/boss level): Responsible for all level design
• Tool Development | Created various set dressing tools for artists to use in engine
Download
Download the game here!
Team Members and Software
Team Members:
• Emmalie Hall (Lighting, character modeling, surfacing, set dressing, sound effects)
• Kaylyn Luna (Modeling, environment art, surfacing, UI design)
• Cesar 'CJ' Loya Jr (Cinematics / layout, mo-cap editing, music, level design)
• Hayden Harsh (Animation, rigging, character modeling, mo-cap editing, programming for
character animations)
Software:
Unreal engine 5.1 | Maya | ZBrush | Shogun Live + Post | MotionBuilder | Substance Painter | Photoshop