Game & Interactive Designer
CG Artist
Marooned - 3D Game
About:
'Marooned' is a pirate themed, first person shooter game that was created by a group of Texas A&M University students in Fall 2020. This game is infinite and wave based, there each round gets progressively harder. The map is divided into two levels, the beach and a cave system underneath. Killing enemies and finishing rounds will give the player coins that can be spent at buy stations located around the map. In addition, there is a "treasure hunt" system that gives the player a treasure map to find a chest with either coins, ammo, or a power weapon.
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My Role:
• Art Director | Primary artist on this project and responsible for creating the art bible with a style guide
• Modeling | Modeled all assets excluding weapons, treasure chests, barrels, boats, spears and item shops
• Texturing | Textured all modeled assets
• Set Dressing | Set dressed cave walls and floors with small rocks, pebbles, crystals, and mushrooms
• Background Painter | Painted the sky and converted it into a sky box to be used in the environment
Download
Download the game here!


















Art Bible
Here is a link to the art bible that I created for this game:
https://documentcloud.adobe.com/link/track?uri=urn:aaid:scds:US:07b4b5fc-d6c9-460c-bb66-fb5636cce937
Team Members and Software
Team Members:
• Sydney Houk (Project manager, UI and UX design, modeling, texturing, animation, lighting)
• Cole Bui (Programming, music & sound)
• Cameron Cassidy (Programming, modeling, texturing, UI and UX design)
• Brenden Hover (Lead programmer, FX, lighting, animation, game design)
• Austin Offill (Programming, AI, level design, set dressing)
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Software:
Unity | Autodesk Maya | Substance Painter | AutoCAD | Adobe Suite
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